<?xml version="1.0" standalone="no"?>

<unit>

	<!-- *** parameters *** -->

	<parameters>
		<size value="2"/>
		<height value="2"/>
		<max-hp value="1800" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="0"/>	
		<armor-type value="clothe_cavalry"/>				
		<sight value="15"/>
		<time value="120"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels>
			<level name="elite" kills="8"/>
		</levels>
		<fields>
			<field value="land"/>
			<field value="air"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
		</unit-requirements>
		<upgrade-requirements>
			<upgrade name="desert_cavalry" />
		</upgrade-requirements>
		<resource-requirements>
			<resource name="gold" amount="450"/>
			<resource name="food" amount="2"/>	
		</resource-requirements>
		<resources-stored/>
		<image path="images/elephant.bmp"/>
		<image-cancel path="../camel_archer/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="false">
		</selection-sounds>
		<command-sounds enabled="false">
		</command-sounds>
	</parameters>


	<!-- *** skills *** -->

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="45"/>
			<animation path="models/ma_stand.g3d"/>
			<animation path="models/ma_pull.g3d"/>
			<animation path="models/ma_look.g3d"/>
			<sound enabled="false"/>
		</skill>
		

		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="400"/>
			<anim-speed value="100"/>
			<animation path="models/ma_walk.g3d"/>
            <sound enabled="false" start-time="0">
			</sound>
		</skill>


		<skill>
			<type value="attack"/>
			<name value="attack_arrow_skill"/>		
			<ep-cost value="0"/>
			<speed value="50"/>
			<anim-speed value="60"/>
			<animation path="models/ma_attack.g3d"/>
			<sound enabled="false" start-time="0.82">
			</sound> 
			<attack-strenght value="880"/>
			<attack-var value="220"/>
			<attack-range value="10"/>
			<attack-type value="piercing"/>
			<attack-fields>
				<field value="land"/>
				<field value="air"/>
			</attack-fields>
			<attack-start-time value="0.3"/>
			<projectile value="true">
				<particle value="true" path="particle_proj.xml"/>
				<sound enabled="false">
				</sound>
			</projectile>
			<splash value="false"/>
		</skill>

		

		<!-- *** skill 4 *** -->
		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="60"/>
			<anim-speed value="60"/>
			<animation path="models/ma_die.g3d"/>
			<sound enabled="false" start-time="0">
			</sound>			
			<fade value="false"/>
		</skill>


	</skills>

	<!-- *** commands *** -->
	
	<commands>
		
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../camel_archer/images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../camel_archer/images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="attack_arrow"/>
			<image path="images/archer_attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="attack_arrow_skill"/>
		</command>


	</commands>
</unit>
