<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="2"/>
		<height value="1"/>
		<max-hp value="12000" regeneration="0"/>
		<max-ep value="100" regeneration="10"/>
		<armor value="0"/>	
		<armor-type value="wood"/>			
		<sight value="16"/>
		<time value="140"/>	
		<multi-selection value="false"/>
		<cellmap value="false"/>
		<levels/>	
		<fields>
			<field value="land"/>
		</fields>	
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false"/>
		<unit-requirements>
		</unit-requirements>
		<upgrade-requirements>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="gold" amount="250"/>
			<resource name="wood" amount="25"/>			
		</resource-requirements>
		<resources-stored/>
		<image path="images/defense_tower.bmp"/>
		<image-cancel path="../camel_archer/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="false">
		</selection-sounds>
		<command-sounds enabled="false">
		</command-sounds>
	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="100"/>
			<animation path="models/well.g3d"/>
			<sound enabled="false"/>
			<attack-boost>
				<allow-multiple-boosts value="false" />
				<radius value="18" />
				<target value="faction" include-self="false">
				</target>
				<max-hp value="10" regeneration="5" value-percent-multipler="true" />
				<max-ep value="0" regeneration="0" value-percent-multipler="false" />
				<sight value="0" value-percent-multipler="false" />
				<attack-strenght value="0" value-percent-multipler="false" />
				<attack-range value="0" value-percent-multipler="false" />
				<armor value="10" value-percent-multipler="false" />
				<move-speed value="0" value-percent-multipler="false" />
				<production-speed value="0" value-percent-multipler="false" />
				<particles value="false">
				</particles>
			</attack-boost>
		</skill>

		<skill>
			<type value="be_built"/>
			<name value="be_built_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="300"/>
			<animation path="models/well.g3d"/>
			<sound enabled="false"/>
		</skill>
		<skill>
			<type value="upgrade"/>	
			<name value="upgrade_skill"/>	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/well.g3d" />
			<sound enabled="false" />
		</skill>
			
		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="40"/>
			<anim-speed value="40"/>
			<animation path="models/well.g3d"/>
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
				<particle-file path="glow_particles.xml"/>
			</particles>
			<sound enabled="false" start-time="0">
			</sound>			
			<fade value="false"/>
		</skill>
		

	</skills>
	
	<commands>
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../camel_archer/images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>
		<command>
			<type value="upgrade"/>
			<name value="research_desert_irrigation" />
			<image path="../../upgrades/desert_irrigation/images/weapons.bmp" />
			<unit-requirements>
			</unit-requirements>
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="desert_irrigation"/>
		</command>
		<command>
			<type value="upgrade"/>
			<name value="research_advanced_irrigation" />
			<image path="../../upgrades/desert_irrigation/images/weapons.bmp" />
			<unit-requirements>
			</unit-requirements>
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="advanced_irrigation"/>
		</command>
	</commands>
</unit>
