<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="5" />
		<height value="2" />
		<max-hp value="20000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="stone"/>		
		<sight value="12" />
		<time value="120" />
		<multi-selection value="false" />
		<cellmap value="false">
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<unit-requirements>
			<unit name="well" />
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="100" />
			<resource name="stone" amount="70"/>
		</resource-requirements>
		<resources-stored>
			<resource name="wood" amount="200" />
		</resources-stored>
		<image path="images/blacksmith.bmp"/>
		<image-cancel path="../camel_archer/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="false">
		</selection-sounds>
		<command-sounds enabled="false">
		</command-sounds>
	</parameters>
	
	<skills>
		<skill>
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/temple2_build.g3d" />
			<sound enabled="false" />
			<type value="be_built" />
		</skill>
		
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="50" />
			<animation path="models/temple4.g3d" />
			<sound enabled="false" />
			<attack-boost>
				<allow-multiple-boosts value="false" />
				<radius value="18" />
				<target value="faction" include-self="false">
				</target>
				<max-hp value="0" regeneration="0" value-percent-multipler="false" />
				<max-ep value="0" regeneration="15" value-percent-multipler="false" />
				<sight value="0" value-percent-multipler="false" />
				<attack-strenght value="0" value-percent-multipler="false" />
				<attack-range value="0" value-percent-multipler="false" />
				<armor value="0" value-percent-multipler="false" />
				<move-speed value="0" value-percent-multipler="false" />
				<production-speed value="50" value-percent-multipler="true" />
				<particles value="false">
				</particles>
			</attack-boost>
		</skill>	
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/temple2_die.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles_2.xml"/>
				<particle-file path="glow_particles.xml"/>
			</particles>
			<sound enabled="false" start-time="0">
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>

	<commands>			
	</commands>
</unit>
